Killing Floor is a series I’ve always thoroughly enjoyed but never truly loved. Based on the few hours I’ve spent playing Killing Floor 3, this latest entry could be the one to push the co-op shooter from something I eventually tire of to one I end up returning to for years.
That is, of course, a scenario that will require a lot of things to come together. Will the metagame be sufficiently interesting over a long period of time? Will no competitor emerge to capture the community’s attention? Will the post-launch support be consistent and long-term enough to keep players coming back? On that last point, at least, I’m confident, given the extensive array of updates for Killing Floor 2 that have rolled out for the better part of a decade.
The answers to the other questions are unknowable for this or any game in advance of its release and will require dozens of hours of playtime to determine. But what I’ve seen so far of Killing Floor 3 is an encouraging and exciting base that I’m eager to spend more time with.