Warner Bros. Games’ hellish decade offers a valuable lesson to gaming’s power brokers: sometimes, you’ve nobody to blame but yourselves

Well, here we are again. A beloved studio closed. A mobile offshoot chucked on the fire. A scattered, opportunistic attempt at brand synergy binned off after one attempt. Hundreds of talented people – with their families and their mortgages and their institutional knowledge that can, in worker hours, be measured in centuries – all discarded as a result. And one, lone executive departs after a “remarkable chapter”, presumably with a big fat golden handshake for his trouble.

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